You only need 5 Army XP to create a 1Bn Camel division from scratch. 1 Hardness 1. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. That division steamrolled them though . Aim for between 30-40 org for an well balanced tank division. The amount of HP they add is going to. Then, all 55 divisions just disappear. Those two, while different technically, go hand and hand in hoi4 atleast. Once you have the wings, you can select/deselect them via the menu on the left side as long as you have the airbase selected, then you can right click on an air zone to assign. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. Arent they just unlocked by default? Edit. Some people swear by a 40 width layout of 14inf/4art. Put the rest on light tanks. Convert one to 14/4 howitzer with engineer support artillery and howitzer. Description. Artillery in Hoi4 is used to strenghten infantry divisions. Assign the units to an army if you haven't already. B. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Each division has a division template. C. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. And 3-5ish full tanks divisions with motorised as fillers. The division designer is a utility located in the recruit & deploy menu of the user interface. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. r/hoi4 • 3 yr. Templates can be modified, and such. Personally prefer 20w with mechanized. let's go. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). So I figure the easiest way is to just invade those countries because my current game is going very. Since it's all mountainous shit you could probably use four stripped down colonial divisions and hold most of it. (12) When more comes to mind (or if there are some good questions in this thread), I'll. ago. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. Thank you! You can duplicate a template allowing you to. r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by selecting them and ctrl right-clicking the battle bubble. Still, I didn't get achievement. This works because the equation for division piercing and armor is 0. (+/-2). #1. Your 4 mountaineers should go to the Yemeni border. B. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. You have to have Battle for the Bosphorus. You need Army Experience to change your template. Everything cursed: no field marshal, no other assigned units, deprived strength, last stand whilst attacking, 1 camel unit, camel unit attacking a tank and a camel unit attacking a Fort. l2ddit. 4 organization, which is too low for a tank division. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. If you puppet-annex I think you get a copy of their division tenplates as well. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. I had exactly 30 one regiment camel divisions at the end, full equipped and manpower. For want of soft attack. Thanks. first is the og schiefflen plan. divisions get attrition when doing anything. Use the supply map mode to see how much available supply you have to work with. 14 kph. siskinedge • 3 mo. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. Showing 1 - 5 of 5 comments. If they refuse declare war but do not push into them. Preferably a weak cavalry one. 6 Inf equip produced per day and 0. 1 division loaded full of AT may not attack tank divisions and it will have low HP. Make smaller divisions and don't have too many in the same area. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. 😊. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. For tank divisions, just aim for about 20 org, tank/motorized ratio can vary based on land doctrines. The tanks force the original breakthrough, the bicycles follow up. 000 men sitting in a rainforest in the middle of africa; these men need food, accomodation, munitions, equipment. bigcxnt • 2 yr. On this menu there is the special forces icon above where all the divisions are displayed. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. I. Play germany, get maneuver warfare spirit, get guderian as theorist, get a maneuver expert advisor, make tanks with 12 speed ( same as trucks ) = profit. Join. So 13. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. png 29 × 26; 1 KB. It's also better to not specialize defense like that and instead spread it out. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. 5. Five armies can be led by a Field. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. oh and Japan only gets them through the focus. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. Like for tanks having a maintenance attachment seems useful. You need support equipment researched to be able to use bicycle battalions. By Barbarossa you should have at the very least 24 40 width medium tank divisions, 24 light tank divisions. We assume all divisions are equal and have 20 combat width. Does anyone have some recommendations for units that can break through lines that aren’t tanks. Switzerland has locked most of the army from the start. Most battles fought from one province to another are 80 width. I still don't really understand supply. Well this mod fixes that issue by making all. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". you get pretty good stats overall if you go MW-RR or SF-RL. Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. Key Unit Types. If you’re a little behind, don’t sweat it. But we can omit dividing it by 25 simply because it won't affect which. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. ago. 2 divisions constantly attacking, and winning (but not breaking), a tile over a river. 10 and get 10. New units (Conscript, Heavy Artillery, Division Support, Assault Guns, Combat Engineers, MotorCycle and Signal Battalion(s)). Alystrius Research Scientist • 6 yr. However, upon releasing them I scrolled through all. You should already have camels unlocked as Britain from the beginning. I did the two achievements you mention with UK, but in 2. Light tank 2 with 12 base speed will be buffed to 14. 000 troops per division. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. I would hold the port and maybe the factories, which together are worth about three divisions. It'll actually cost you a lot more IC than light tanks because of the losses. 1. At present it's 3 daughters per camel In a serious note. Only reliable way of getting veteran troops in my experience is Defense. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. Discussion. KxS_07. HOI4 has generic units, which more or less are modelled after Western style units. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. The expansion’s been for less than 6 hours and there’s already a mod for that. When you click 'create template,' and the 'T1, T2, T3' show up. If you just disband division, equipment will first travel to the storage and then back in to existing divisions. Legend: desert = "red background with ⛭". ago. EDIT: Here is a mod that gives them to everyone. Game Version: 1. Sprint_ca • 3 yr. For example, you can swap medium cannon with a medium howitzer on the medium tank to increase soft attack and to melt infantry divisions faster. Make sure you absorb them into your territory. Update, you can create a new division template when in division designer by clicking on the drop down menu to slecect which unit to edit then clicking create new template. The sweet spot is between 30 and 45 org for a tank division. Best. ago. CorpseFool. 30-39widths are all terrible. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. Airwing carrier icon. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. Add AA as a support company or as a line battalion. 3 Army experience costs 1. Put on low equipment priority. V)" (for special purpose) was added. We multiply 100 by 0. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. I. 9. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. It requires WTT IIRC. 380K subscribers in the hoi4 community. Don't push. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. However, Companies can be mixed in freely. pp [political power amount] – Add a specified amount of political power to your pool. We’ll get there pretty quickly at this rate. #1. Find your nearest beduin tribe and barter with them. Stop allowing the AI grow out of control and proactively hunt them down. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. If you are a minor use Superior firepower doctrine to make this division much more effective. Cavalry are like cheap motorized and can be used to move into a territory quickly and encircle but generally suck at fighting. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. It uses exactly the same amount of manpower and equipment. My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. 1. The Egyptians will not get through. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. Best. You do need. Judge_Todd • 1 yr. Only achiveable through focus, and by the time you reach there it's past time for them to shine. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. Only Compatible With Vanilla For Now. Use as a “fast infantry” template (10-0, eng, maybe recon). You could also use mods. But you also got to look out for deficits if you're facing a longer war for e. Left-click on the province where you want your troops to leave from. Per page: 15 30 50. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. 2 becomes 19. The primary drain of manpower and equipment. The following 23 files are in this category, out of 23 total. How to unlock the Hoofin’ It achievement. Help! I'm playing as Italy and I teamed up with the Soviets to take Poland which was in the Miedzmorse. M3guminWaifu • 3 yr. To be safe I made. hills = "cornsilk background with ". r/hoi4. If the total combat width of units on a tile in battle is higher than that battle's combat width, the excess units can not fight. You then add heavy self-propelled guns and tanks to your "cavalry" division, but not so many that it starts qualifying as a tank division, or you'd lose the bonus. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. This is a relatively new feature and Hoi4 doesn't have it yet (and will never get it), while Stellaris was the first. coffeemm8 Sep 23, 2020 @ 3:31am. Your goal in singleplayer is to maximize soft attack as much as possible. Allied plans button. This thread is archived. ago. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. I did the two achievements you mention with UK, but in 2. Ideally, when your soft attack is equal to defense. Garrison division - 5 infantry. 6~ or 16, but they are less universal compared to factors of 40. Then it’s a matter of allocating a large portion of your mils to your tanks. To be safe I made 30 16 width camel divisions. Does Turkey not get them? I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. . In your case, either 4 divisions will join the battle and then suffer a big penalty to stats, or only 3 divisions will be able to join, also making your side weaker. 1 guide Hide ads How to unlock the Hoofin’ It achievement Filip36365 40,932 04 Mar 2022 12 Mar 2022 12 Mar 2022 0 0 0 I played as fascist UK. - Darkrenown Pronoun: 3rd person (use my name)You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. One 40 width division is stronger than two 20 widths in most situations (I verified this during my Poland playthrough), though I got no idea why this is, go watch some hoi4 experts on youtube. Units that are garrisoned can have an army size of 72. They came in with Waking the Tiger, and I think they're limited to Japan. Do not use them. ago. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. As Austria-Hungary, I had six 42w ARM divs in 1939. Use them just like regular infantry except in the desert. If I am reading this correctly, you only have 18. Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gamingSets the selected division's acclimization to the specified climate type and its percentage (reduces penalties from cold/hot weather or temperature debuffs) ex:. Perhaps as a nation's airforce grows, so would its "airborne transport capacity", a bit like how more divisions leads to a greater pool of potential elite divisions. 198. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. Easy to take each area in turn. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. 5x Motorised. Put your 14/4s on Belgian Luxembourg border. I would just do 20w with your standard defensive supports. 2. Hearts of Iron IV > General Discussions > Topic Details. If you want to steamroll the world, hmm, do this. Even as an exile yourself you'll have to recruit your own units, who can be deployed in your host country's capital. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. This is a defensive template. The first us combat width. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). By: Legendarymarvin. g. If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. In combat, this stat gives the number of attacks the unit can make against a. From there either make more of that division or keep a small handful and expand them into 40 - 45 widths while keeping their org around 30. Afaik it’s only for majors. They are part of the Japanese focus tree. The only things that matter are the ratio of. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Ok, so you know something about 20 width and 40 width divisions. Whenever I watch a youtuber play hoi4, it always seems like their divisions, even their infantry, are far quicker than mine. When it runs out of organisation it retreats. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. 1. It doesn’t leave much wiggle room, though. Reply. It is designed to be used with rotation (while one division is in retreat, you bring in a new one). By far the worst move as a puppet with no cores will drown without constant lend lease. 40 widths are usually better for attacking, but COs of smaller units are less overwhelmed shuffling everyone around or something, 40 widths tend to get. To make a division with a good combat width, you need to first know where you are fighting. 4 x (highest unit) + 0. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. The front advanced along the railways and kept within range of the supply hubs. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. You can even go 10 mech and win defensive battles with them. While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. Use as the mobile element of a tank division (instead of motorized, mechanized, or amtrac). These are my panzer divisions, expecially for German Reich. slightly over 100% reliability]). 10 width also works if you need something cheap for like guarding the coast. 2. mountain = "light gray background with ". You don't need a garrison for "annexed" territory, it won't rebel or anything like that. Stellaris Technology IDs. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. The flank divisions forced the defender to deploy divisions into unsupplied periphery areas. When designing a division, you need to first consider the combat. Building up your infrastructure in Southern France also can help. And if you still need more, air sup and CAS. e. ago. New comments cannot be posted and votes cannot be cast. All you do is click an airbase, then create your air wings with the create air wings button (choose how many planes to add per wing, max 200 recommended for "reasons"). Point #2: Scale cost changes to divisions so the AI can't spam them. Division. 4 but the division is capped at 13. 3. After a bit of messing around i think it's only avaible by default to a selection of nation and releasable. You cannot assign a frontline, or it will cancel the garrison order and thus take you back down to 24 divisions. Hey Guys im kinda messing around in HOI4 trying to not join either axis or allies in historical and been trying to do Romania. You can completely ignore the air, not build any planes from the start of the game and still win against the AI. In addition, do not merely drive back the enemy when you forced them to retreat. Make a battle plan either offensive or defensive, and just wait as the planning builds up. So if you want to micro a division designed to counter tanks use your own tanks. Or 12-6 inf/art with engineers - Heavy Infantry. ago. It's an event you get when the soviets and an allied power are each occupying at least one German state. Without enough org, your tanks will be very weak by the time you finish an encirclement and you'll have to wait to reorganize. How to roleplay as historical Italy! Don't assign any generals to your armies. You want combat width to equal 40 (preferred) or 20 (if you. To secure important areas or regions behind the front line the German Heer implemented garrison divisions which were primarly called "Sicherungsdivisionen" sometimes a "zur besonderen Verwendung (z. So France, UK, Saudis. Perfect for garrisoning Ports and Costlines. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. Paradrop: A simple true/false check if the division can be paradropped. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. The best I've been able to do is playing the spreadsheets game. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. martijnfromholland. playing as russia in kaiserredux invading germany, whenever i move or use my divisions to attack they get attrition sometimes they get attrition even if it says "0% attrition", sometimes they have 120% attrition, so whenever i attack only one division joins the battle, its super annoying. Most people set up their divisions to be 20 width. Showing 1 - 1 of 1 comments. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. A place to share content, ask questions and/or talk about the grand strategy game…Put the majority of your cavalry and the camel core around Arabia. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. If you design a division that still counts as "cavalry", you can apply these % modifiers to the tanks in the division, as well. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. The British fielded 1 marine division and 2 airborne divisions in total. Basic 14/4. • Win war and peace, get at least 90% of the spoils. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. • 5 yr. . The chevrons just indicate resupply priority, gold means available equipment and upgrades reaches them first, with normal (no chevrons) being supplied. However I made the mistake of converting ALL my infantry divisions to this setup lmao. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Let Belgrade pact defeat bulgaria and give Thrace to you for free. You can move the rest of the troops anywhere, except for the one division on the garrison order. For example, you might have 120 infantry divisions and maybe 6 tank divisions. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. TheBrownMamba1972 • 5 yr. Further, up to one in three of the Japanese POW deaths were due to their prisoner transport ships being sunk by. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. ScienceFictionGuy • 7 yr. I personally try to encircle as much as I can, and sometimes I get to pocket 100s of divisions, if you manage to get just 50% of these division's equipment, you would probably get ~40k infantry equipment as every division has around 1000 of them. If you are a minor use Superior firepower doctrine to make this division much more effective. Battalion Edit. . Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. The easiest way to get units from your puppet is to ask for them nicely. CAS damage is still very influential over the outcomes of battle. Just search on Google "hoi4 tank templates" or something like that and you will find lots of. png 12 × 13; 485 bytes. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. Depends on the capabilities of the enemy. You always wanna keep producing divisions as a major country. 0kph heavy tanks BN and enough armored cars to really work that +15% desert movement speed. Certain mods attempt to correct this by various methods. I can't seem to make any progress though. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. They are very expensive to produce compared to infantry and artillery. So you might have to wait for them to do that. The AI knows how to make good divisons (as long as they have plenty of right equipment), they don't know how to make the proper weapons, so they keep producing only infantry equipment and they end up building infantry only divisons. If we compare it to this hoi4 marine division they are pretty much the same. They are just the starting template you get. 1936 is missing from HoI4. No support companies are needed here. open. Let's say you have 10 infantry batallions in each of those divisions, totalling 10. The factories you do have should make good tank divisions to breakthrough the enemy lines, and cheap foot infantry to hold your lines. I have played the GWR mod several times before as Germany but I always lose cause my Division templates suck, any suggestions. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. However, B is able to delay the 10 divisions of A with an attack of 4 divisions from one province on their 10 stack and it will be a somewhat even fight. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. And there's also information about planned SS-divisions, making a total number of 49 divisions, 8 tank divisions, 8 mechanized divisions, 4 cavalry, 7 mountaineers, 18 grenadier and 4 divisions with. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. We'll use mediums (which are 90% hardness) for this example. Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. ago. I did not manually delete them. 3. They're all mobile, but it's true that some divisions can be counted in multiple ways. Country A has a spearhead of 10 divisions, about to cut off some of Country B's troops. Italy decided to go to war with the allies so i refused their call to arms and then I puppeted Romania and Hungary. Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. You need support equipment researched to be able to use bicycle battalions. 10. Most of the time I’m doing achievement hunting on Ironman so just looking to get their factories under my belt. Toolpack mod allows you to create any type of divisions you want. Signal companies are useful if you use large battleplans. • Repeatable strategy that can be used by anyone in single player. Being out of supply, and attacking entrenched units in supply, their attacks on my flanks failed.